Computer Games and New Media Cultures: A Handbook of Digital Games Studies

★★★★★ 4.9 16 reviews

US$45.20
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by www.frankfurtersprungfeder.de
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$45.20
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 17
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by www.frankfurtersprungfeder.de
Free 30-day returns Details

Product details

Management number 233436891 Release Date 2026/06/27 List Price US$45.20 Model Number 233436891
Category

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content. Read more

ASIN B00A9YGNZI
XRay Not Enabled
ISBN13 978-9400727779
Edition 2012th
Language English
File size 5.9 MB
Page Flip Enabled
Publisher Springer
Word Wise Enabled
Print length 719 pages
Accessibility Learn more
Screen Reader Supported
Publication date June 14, 2012
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.9 out of 5
★★★★★
16 ratings | 7 reviews
How item rating is calculated
View all reviews
5 stars
89% (14)
4 stars
1% (0)
3 stars
0% (0)
2 stars
0% (0)
1 star
10% (2)
Sort by

There are currently no written reviews for this product.